Dungeon Crawler RPG Prototype
The idea behind this project was to create a dungeon crawler which combines ideas from a few different RPGs such as Legend of Grimrock and Shadow Hearts. The player could navigate around the level in real-time, while the combat would be turn-based once initiated. During combat, the player needs to time their attacks well in order to hit the monsters, otherwise they would miss. I programmed this game in Unreal Engine 4 entirely with Blueprints using Object-Oriented Programming concepts.
The gameplay features I implemented include:
- Grid-based real-time movement.
- Door / Key interaction.
- Player inventory tracking.
- Battle commands menu.
- Time-based combat interactions with enemies.
- Chests – interaction, item animation, dialog notification.
- Stair climbing and camera panning transitions.