VR Driving and Shooting Prototype

The concept of this prototype was to create a VR game where the player is able to drive a vehicle with one hand, while shooting at targets with the other. I programmed this game in Unreal Engine 4 entirely with Blueprints using Object-Oriented Programming concepts. The sound effects used were all temporary stand-in assets from sound libraries.

The gameplay features I implemented include:

  • Moving targets player can shoot at.
  • VR-friendly HUD.
  • Score tracking.
  • Hit-scan and Projectile type weapons.
  • Different types of gates – Physics based flipping, destructible, timeline-based movement.
  • Speed and movement controls of vehicle.
  • Ability to collect power-ups that allow boosting vehicle speed.
  • Looping/Tiling landscape.
  • Vehicle ramp jumping interaction.