VR Driving and Shooting Prototype
The concept of this prototype was to create a VR game where the player is able to drive a vehicle with one hand, while shooting at targets with the other. I programmed this game in Unreal Engine 4 entirely with Blueprints using Object-Oriented Programming concepts. The sound effects used were all temporary stand-in assets from sound libraries.
The gameplay features I implemented include:
- Moving targets player can shoot at.
- VR-friendly HUD.
- Score tracking.
- Hit-scan and Projectile type weapons.
- Different types of gates – Physics based flipping, destructible, timeline-based movement.
- Speed and movement controls of vehicle.
- Ability to collect power-ups that allow boosting vehicle speed.
- Looping/Tiling landscape.
- Vehicle ramp jumping interaction.